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 My Custom Minigame

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Silentz

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Posts : 25
Join date : 2010-10-27
Age : 24
Location : England

PostSubject: My Custom Minigame   Wed Oct 27, 2010 12:17 pm

Right, Lets Get Started:) 100% Coded By Yours Truly

In Client.java
search any teleport command and underneath this, add
Code:
if (command.equalsIgnoreCase("avatarmini") && playerRights >= 0)
        {
              String[] args = command.split(" ");
triggerTele(2607, 4773, 0);
                        sM("Welcome to AvatarMini , talk to Bordanzan");
}
add in this global object
Code:
makeGlobalObject(2600, 4774, 4111, 0, 10);
then search for
Code:
if(NPCID ==
then underneath any code add
Code:

if(NPCID == 1859) {
  sendFrame200(4901, 591);
        sendFrame126(GetNpcName(1859), 4902);
        sendFrame126("Welcome to the Avatar Minigame", 4903);
        sendFrame126("Kill until you get a bronze key", 4904);
        sendFrame126("If you have one , click on the chest to open it", 4905);
        sendFrame126("Good luck stranger", 4906);
        sendFrame75(1859, 4901);
        sendFrame164(4900);
  NpcDialogueSend = true;
  NpcDialogueSend = false;
}

PART 2
first search
Code:
sM("You find some spider eggs within the box.");
}
then underneath add
Code:

//avatarmini
if(objectID == 4111){
if(playerHasItem(5585)) {
deleteItem(5585, getItemSlot(5585), 1);
addItem(Item.randomAvatar(), 1);
addItem(995,(20000000));
sM("Congratz on the reward, i hope you got lucky;)");
} else
sM("You need a bronze key before you can open the chest.");
}
In item.java add
Code:
public static int avatarmini[] = { 4151, 8770, 2519, 4214, 4587};

public static int randomAvatar() {
  return avatarmini[(int) (Math.random() * avatarmini.length)];
  }

part 3
in Autospawn.cfg add this
Code:
//avatarmini
spawn = 412    2830    9812    0    0    0    0    0    2
spawn = 412    2831    9806    0    0    0    0    0    2
spawn = 412    2841    9814    0    0    0    0    0    2
spawn = 1851    2603    4774    0    0    0    0    0    2
spawn = 1851    2598    4779    0    0    0    0    0    2
spawn = 1854    2604    4779    0    0    0    0    0    2
spawn = 1854    2598    4771    0    0    0    0    0    2
spawn = 1857    2603    4768    0    0    0    0    0    2
spawn = 1857    2610    4771    0    0    0    0    0    2
spawn = 1859    2607    4774    0    0    0    0    0    2
in npcdrops.cfg add
Code:
//avatars minigame
npcdrop = 1851    5585    1    15
npcdrop = 1854    5585    1    15
npcdrop = 1857    5585    1    15
npcdrop = 1851    536    1    100
npcdrop = 1854    536    1    100
npcdrop = 1857    536    1    100
npcdrop = 1851    1050    1    1
npcdrop = 1854    1050    1    1
npcdrop = 1857    1050    1    1


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No Pulse

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Posts : 14
Join date : 2010-10-27

PostSubject: Re: My Custom Minigame   Wed Oct 27, 2010 12:27 pm

Very nice i tested it out with my own server wolf should try it Smile
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Silentz

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Posts : 25
Join date : 2010-10-27
Age : 24
Location : England

PostSubject: Re: My Custom Minigame   Wed Oct 27, 2010 12:51 pm

You Used it on your server?
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Wolf
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Posts : 28
Join date : 2010-10-25
Age : 24
Location : United States (WA)

PostSubject: Re: My Custom Minigame   Wed Oct 27, 2010 1:47 pm

Hmm. This looks familiar, but i'll take your word for it. So the goal is to get the key and then you use it on the chest to gain levels in numerous stats. Am I correct?

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“We have the wolf by the ears, and we can neither hold him, nor safely let him go.
Justice is in one scale, and self-preservation in the other.”
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Silentz

avatar

Posts : 25
Join date : 2010-10-27
Age : 24
Location : England

PostSubject: Re: My Custom Minigame   Wed Oct 27, 2010 2:47 pm

actually you get random rewards but it can be manipulated to gain exp in stats if you so choos.. just change the coding
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Wolf
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Owner


Posts : 28
Join date : 2010-10-25
Age : 24
Location : United States (WA)

PostSubject: Re: My Custom Minigame   Wed Oct 27, 2010 3:58 pm

Hmm. Thats pretty neat. I dunno if i'll use, but still a nice suggestion.

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Justice is in one scale, and self-preservation in the other.”
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